graphics work
TheWedge » Devlog
Spent a while working on graphics, lighting, and some vfx, it is slow going because I don't know what I'm doing at all but I'm learning.
The flames are from a particle effect asset in the unity store and the player ship and barriers are from free turbosquid asset
It looks like even if you get the asset for free, the free assets are never exactly what you want so I'll need to learn some blender skills anyway for customizations.
For balance changes I moved the player back toward the bottom of the screen which gives a little more reaction time, and hides the "tail" of the particle beam. Also increased the started speed of all difficulties.
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May 31, 2018
TheWedge
endless runner + rail shooter
Status | In development |
Author | acp |
Genre | Shooter |
Tags | Endless, On-Rails Shooter, Runner |
More posts
- video review of the last dev buildJun 28, 2018
- added shot cooldownJun 08, 2018
- added sound and musicJun 06, 2018
- added enemy movementJun 04, 2018
- added animation to movementJun 03, 2018
- hitting obstacles or enemies now slows to 50%May 27, 2018
- running into enemies hurts playerMay 26, 2018
- changed controlsMay 26, 2018
- added difficulty settingsMay 24, 2018
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