added acceleration and player stops on hitting obstacle
TheWedge » Devlog
The increased starting speed was a bit abrupt so I added acceleration, I think it takes about 5 seconds to get up to full initial speed
The player also stops dead on hitting an obstacles and accelerates back to their current speed, I'm not sure that is good for the game because it turns into a series of starts and stops as your top speed gets faster
I don't think its quite possible to "go infinite" but you can get a pretty high score depending on your spawn luck
there is already a scaling mechanism for scoring but I think I'll add it to spawning as well so less targets spawn the slower you are going or they take longer to spawn
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May 09, 2018
TheWedge
endless runner + rail shooter
Status | In development |
Author | acp |
Genre | Shooter |
Tags | Endless, On-Rails Shooter, Runner |
More posts
- video review of the last dev buildJun 28, 2018
- added shot cooldownJun 08, 2018
- added sound and musicJun 06, 2018
- added enemy movementJun 04, 2018
- added animation to movementJun 03, 2018
- graphics workMay 31, 2018
- hitting obstacles or enemies now slows to 50%May 27, 2018
- running into enemies hurts playerMay 26, 2018
- changed controlsMay 26, 2018
- added difficulty settingsMay 24, 2018
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