did some re-balancing
TheWedge » Devlog
making you stop dead when you hit an obstacle made the game too easy, so the games went too long, so I did a bit of re-balancing
1. made all enemies disappear when you hit an obstacle, this doesn't change much but thought it made sense
2. made the spawn time the max time (1.5 seconds) if you hit an obstacle, this is to "penalize" hitting obstacles a bit more in a non-obvious way
3. capped your max time at 999 "frames" This is a big one because it prevents "banking" time from earlier in the game when it is easier
Testing showed 4 mins for me playing, and should be less time for people who aren't testing this damn thing all the time
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May 10, 2018
TheWedge
endless runner + rail shooter
Status | In development |
Author | acp |
Genre | Shooter |
Tags | Endless, On-Rails Shooter, Runner |
More posts
- video review of the last dev buildJun 28, 2018
- added shot cooldownJun 08, 2018
- added sound and musicJun 06, 2018
- added enemy movementJun 04, 2018
- added animation to movementJun 03, 2018
- graphics workMay 31, 2018
- hitting obstacles or enemies now slows to 50%May 27, 2018
- running into enemies hurts playerMay 26, 2018
- changed controlsMay 26, 2018
- added difficulty settingsMay 24, 2018
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